Sprite Tiling!


So the core of our level builder is complete! the way it works is the Tile class stores the filepath of the sprite, and the type of tile. The type of tile refers to whether the tile is a background tile (0) a walkable floor tile (1) a buff/Double jump tile (2) or a debuff/Slow time tile (3). These level layouts are stored in .txt files (pic 3.). The level manager will take these level.txt files and loads the correct sprites for each tile, using ASGE's sprite component class.

The next step will be to work on the level and scene managers so that we can implement these levels we've created!

Files

Gantt Chart.pdf 321 kB
Apr 10, 2019

Get Ex-Machina - team Mighty Ducks!

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