Postmortem
Race to Space Redux » Devlog
Overall the development cycle for Race to Mars went well! Although the first half of the project was extremely rushed leading to a split in the group, one half doing the chunk of the code, and leaving myself to handle all of the Documentation and UML diagrams that outline our game. This split at the beginning of the project, made it extremely difficult for myself to jump back into the coding of the project, however I was able to attempt to contribute a little to the sprite animation.
Race to Space Redux
More posts
- Laying the groundworkApr 10, 2019
- NetworkingApr 10, 2019
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