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Race to Space Redux

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Devlog

  • Postmortem
    May 03, 2019 by Nebulosz
    Overall the development cycle for Race to Mars went well! Although the first half of the project was extremely rushed leading to a split in the group, one half doing the chunk of the code, and leaving... Continue reading
  • Laying the groundwork
    April 10, 2019 by Nebulosz
    This week we got the groundwork sorted and created the classes for how everything in our game. This was a particularly simple time from the design standpoint, due the nature of the project being a por... Continue reading
  • Networking
    April 10, 2019 by Nebulosz
    So after getting together and discussing with our lecturer, we decided as a group that its best to iron the Networking elements of our game first, and then building the game-play features for the indi... Continue reading
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