Player Controller
Gameplay Programming (UWE) » Devlog
Part 1 of my contributions to our Group project, the Player Controller! I am quite proud of this, the player moves based on a velocity change to the rigidbody, while the rotation of the player is tracked based on the movement of the camera input! this allows for player to strafe and and move back and forth wherever the player is looking!
Gameplay Programming (UWE)
More posts
- RespawningApr 10, 2019
- Moving Platform sequencesApr 10, 2019
- PowerupsApr 10, 2019
- Player AnimatorApr 10, 2019
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