Powerups
Gameplay Programming (UWE) » Devlog
part 3. the powerups! both a double jump and a speedboost! The way I implemented these were to copy how the unreal engine handles Multiple jumps, by adding a variable called JumpCount, that is editable in the inspector on the script. Regularly the jumpCount is set to 1, but when the double jump is active, the jumpCount could be changed to any number the player/Designer chooses!
Gameplay Programming (UWE)
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