Game Map & I/O Implementation
Week 2:
Goals: The main goal for week two was to implement the full array of rooms and items, and the verbs that you will use to pick up, use and drop the items. I also plan to implement the basic user I/O functionality for the game, in order to use the verbs for item interaction. This is get a good start on how the game will handle the rooms and the basic I/O is obviously a vital component, that needs to work well.
Outcomes: Successfully achieved implementation of the Haunted house rooms, and all of the items, loaded into the game. Currently the items are not set to render in the rooms, only the the foundation and setup for the items, has been included. However the I/O interaction Is fully implemented and works with the Verbs list.
Haunted House
A Text based Adventure ported from BASIC to C++
More posts
- PostmortemApr 10, 2019
- Final Touches and 'Dangers'Apr 10, 2019
- Items Work!Apr 10, 2019
- Map Navigation and Room directionsApr 10, 2019
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