Items Work!
Haunted House » Devlog
Week 4:
Goals: The primary goal now is to get the items to placed into each of their respective rooms, As well as creating the logic to interact with all the items in house
Outcome: The items work as intended! The way this was accomplished was by essentially assigning an item to every room in the house, and where an room was located that held no item, a null Item was placed, and for the rooms that held an item, the correct item was pulled from the ITEM_ARRAY string!
Haunted House
A Text based Adventure ported from BASIC to C++
More posts
- PostmortemApr 10, 2019
- Final Touches and 'Dangers'Apr 10, 2019
- Map Navigation and Room directionsApr 10, 2019
- Game Map & I/O ImplementationApr 10, 2019
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