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Haunted House

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Devlog

  • Postmortem
    April 10, 2019 by Nebulosz
    The game is Finished!(for now) the game includes a full range of features present in the original game! Reflection: I am happy with how the final product turned out, and although the game is a fully c... Continue reading
  • Final Touches and 'Dangers'
    April 10, 2019 by Nebulosz
    Final Week: Goals: The final stretch, Just need to implement the 'Dangers', like the Bats, The ghost, and the magic spell, for the locked room and then it's finished! Outcome: Everything is implement... Continue reading
  • Items Work!
    April 10, 2019 by Nebulosz
    Week 4: Goals: The primary goal now is to get the items to placed into each of their respective rooms, As well as creating the logic to interact with all the items in house Outcome: The items work as... Continue reading
  • Map Navigation and Room directions
    April 10, 2019 by Nebulosz
    Week 3: Goals: With all the Rooms loaded into the game last time, I want to implement the ability to move throughout the rooms and to have the correct entrances/exits assigned for each room in the hou... Continue reading
  • Game Map & I/O Implementation
    April 10, 2019 by Nebulosz
    Week 2: Goals: The main goal for week two was to implement the full array of rooms and items, and the verbs that you will use to pick up, use and drop the items. I also plan to implement the basic use... Continue reading
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