Final Touches and 'Dangers'


Final Week: 

Goals: The final stretch, Just need to implement the 'Dangers', like the Bats, The ghost, and the magic spell, for the locked room and then it's finished!

Outcome: Everything is implemented and works fine! the dangers and magic spell works as intended, meaning you cant use the spell without finding it first. the logic for moving through the rooms when you need the candle is in, and working. and the the logic for blocking movement if your being attacked by the ghosts or the bats is working! 

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